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Welcome to the Walraven Codex. This page is meant as a repository of all wisdom that is fit to be had on the theme of the game world. Answers to many questions that one might have should be available somewhere around here - if we've gotten around to writing them down.

Latest Articles

Magic v2.0
By: Allaryin  on: Sat 09 of Dec, 2006 [03:28 UTC]  (445 reads)
Magic
I've recently given a lot of thought to the magic system in Walraven. It is a mess of kludges and bandaids upon bandaids upon gaping wounds. Lots of systems in the game were written as temporary type measures just to get a feature into testing. Unfortunately, with the kind of time people tend to have for working on the mud these days, those temporary measures have just sort of stuck around and become permanent.

I therefore propose a list of new features and rewrites that will become version 2 of the game's magic system. (This article is being cross-posted to my blog).
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Exotic Crafting Materials
By: Allaryin  on: Tue 31 of Oct, 2006 [05:52 UTC]  (419 reads)
Magic
Orichalcum and dragon's blood? Feh. It's time to talk about really exotic crafting materials. Sunshine. Fallen stars. The North Wind. That sort of thing.
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Contents

Historically, the codex has been maintained almost exclusively by me, and has been stored as a mass of static hand-crafted html. This is slow and inefficient. So, a decision was made to transport the bulk of the system over to something that will allow controlled collaboration. I am pleased with this system so far and hope to be able to recruit a few people to help make it a success.

If you aren't able to find an answer here, contact me Allaryin in the game, and I will see what I can do about it.

Created by: system last modification: Friday 08 of July, 2005 [03:06:28 UTC] by admin


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